<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ASetGroupLootMode</id>
	<title>API:SetGroupLootMode - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ASetGroupLootMode"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:SetGroupLootMode&amp;action=history"/>
	<updated>2026-10-18T04:53:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SetGroupLootMode&amp;diff=30717&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:SetGroupLootMode&amp;diff=30717&amp;oldid=prev"/>
		<updated>2026-10-16T19:48:59Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Asks the server to change the loot mode of the player&amp;#039;s group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetGroupLootMode(mode)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;mode : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The new loot mode, counting from 1. In the stock UI this is the index of the selected entry in the loot-mode combo box: 1 = Round Robin, 2 = Free For All, 3 = Master Loot.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client subtracts 1 from &amp;lt;code&amp;gt;mode&amp;lt;/code&amp;gt; and sends it to the server as a group command. It does not check the value or whether the player is the group leader; the server decides.&lt;br /&gt;
* The current mode is published in &amp;lt;code&amp;gt;GameData.Player.Group.Settings.lootMode&amp;lt;/code&amp;gt;, which also counts from 1. The stock UI compares it with &amp;lt;code&amp;gt;GameData.LootModes.MASTER_LOOT + 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The function takes exactly one argument.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; argument check.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
The combo box handler in &amp;lt;code&amp;gt;ea_openpartywindow/source/openpartywindowtabmanage.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_Window_OpenPartyManage.OnLootModeSelChange( newMode )&lt;br /&gt;
    SetGroupLootMode( newMode )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SetGroupLootThreshold|SetGroupLootThreshold]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>