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	<title>API:SetGroupAutoLootInRvR - Revision history</title>
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	<updated>2026-10-17T18:49:07Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SetGroupAutoLootInRvR&amp;diff=30716&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:58Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Loot}}&lt;br /&gt;
Asks the server to change the group&amp;#039;s &amp;quot;auto loot in RvR&amp;quot; setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetGroupAutoLootInRvR(enabled)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;enabled : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – The new value of the setting.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client sends the value to the server as a group command. It does not check whether the player is the group leader; the server decides. The stock UI disables the button for players who are not the leader.&lt;br /&gt;
* The stock UI shows the current setting from &amp;lt;code&amp;gt;GameData.Player.Group.Settings.autoLootInRvR&amp;lt;/code&amp;gt;, and disables the loot threshold control while it is on.&lt;br /&gt;
* &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; must be a real boolean. Passing &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt; or a number raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
* Exactly one argument must be passed.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a boolean.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_openpartywindow/source/openpartywindowtabmanage.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_Window_OpenPartyManage.ToggleAutoLootRvR()&lt;br /&gt;
    if( not ButtonGetDisabledFlag( PARENT_WINDOW..&amp;quot;AutoLootRvRButton&amp;quot; ) )&lt;br /&gt;
    then&lt;br /&gt;
        local isPressed = ButtonGetPressedFlag( PARENT_WINDOW..&amp;quot;AutoLootRvRButton&amp;quot; )&lt;br /&gt;
        SetGroupAutoLootInRvR( not isPressed )&lt;br /&gt;
        ButtonSetPressedFlag( PARENT_WINDOW..&amp;quot;AutoLootRvRButton&amp;quot;, not isPressed )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SetGroupNeedMode|SetGroupNeedMode]]&lt;br /&gt;
* [[API:SetGroupLootMode|SetGroupLootMode]]&lt;br /&gt;
* [[API:SetGroupLootThreshold|SetGroupLootThreshold]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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