<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ASetEquippedItemVisible</id>
	<title>API:SetEquippedItemVisible - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ASetEquippedItemVisible"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:SetEquippedItemVisible&amp;action=history"/>
	<updated>2026-10-17T08:25:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SetEquippedItemVisible&amp;diff=30715&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:SetEquippedItemVisible&amp;diff=30715&amp;oldid=prev"/>
		<updated>2026-10-16T19:48:57Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Item}}&lt;br /&gt;
Shows or hides the player&amp;#039;s helm or cloak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetEquippedItemVisible(slotNumber, visible)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;slotNumber : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;GameData.EquipSlots.HELM&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;GameData.EquipSlots.BACK&amp;lt;/code&amp;gt;.&lt;br /&gt;
;visible : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to show the item, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to hide it.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Only &amp;lt;code&amp;gt;HELM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BACK&amp;lt;/code&amp;gt; do anything. Any other slot is ignored.&lt;br /&gt;
* If the requested state is already the current one, nothing is sent. Otherwise the client issues its helm or cloak toggle command.&lt;br /&gt;
* If there is no player object, or the client has no appearance data for the player, nothing happens.&lt;br /&gt;
* &amp;lt;code&amp;gt;visible&amp;lt;/code&amp;gt; must be a real boolean. Passing &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt; or a number raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument has the wrong type.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_characterwindow/source/characterwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CharacterWindow.ShowHelm()&lt;br /&gt;
    local showHelm = ButtonGetPressedFlag(&amp;quot;CharacterWindowContentsEquipmentShowHelm&amp;quot;)&lt;br /&gt;
    SetEquippedItemVisible(GameData.EquipSlots.HELM, showHelm)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CharacterWindow.ShowCloak()&lt;br /&gt;
    local showCloak = ButtonGetPressedFlag(&amp;quot;CharacterWindowContentsEquipmentShowCloak&amp;quot;)&lt;br /&gt;
    SetEquippedItemVisible(GameData.EquipSlots.BACK, showCloak)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetEquippedItemVisible|GetEquippedItemVisible]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>