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	<title>API:SetDesiredInteractAction - Revision history</title>
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	<updated>2026-10-18T04:53:48Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:SetDesiredInteractAction&amp;diff=30714&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:56Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Interact}}&lt;br /&gt;
Sets the &amp;quot;desired interact action&amp;quot;: the special cursor mode such as repair or salvage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetDesiredInteractAction(action)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;action : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The new action, a &amp;lt;code&amp;gt;SystemData.InteractActions&amp;lt;/code&amp;gt; value. Must be 0–13.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing useful. See Details.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Values outside 0–13 are ignored and the current action is kept. No error is raised.&lt;br /&gt;
* The client uses the value to choose the mouse cursor and when the player targets something. Read it back with [[API:GetDesiredInteractAction|GetDesiredInteractAction]].&lt;br /&gt;
* When the value is accepted, the function reports one return value without pushing one, so the call returns the &amp;lt;code&amp;gt;action&amp;lt;/code&amp;gt; argument back to the caller. When the value is rejected, it returns nothing. Do not rely on this.&lt;br /&gt;
* Exactly one argument must be passed.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_craftingwindow/source/salvagingwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SetDesiredInteractAction( SystemData.InteractActions.SALVAGE )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_cursor/source/cursor.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if GetDesiredInteractAction() ~= SystemData.InteractActions.NONE then&lt;br /&gt;
    SetDesiredInteractAction( SystemData.InteractActions.NONE )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetDesiredInteractAction|GetDesiredInteractAction]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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