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	<title>API:SendOpenPartySearchRequest - Revision history</title>
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	<updated>2026-10-17T18:28:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SendOpenPartySearchRequest&amp;diff=30702&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:45Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Social}}&lt;br /&gt;
Asks the server for the open parties and warbands near the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SendOpenPartySearchRequest(requestType)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;requestType : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – A &amp;lt;code&amp;gt;GameData.OpenPartyRequestType&amp;lt;/code&amp;gt; value. The stock UI uses &amp;lt;code&amp;gt;ALL&amp;lt;/code&amp;gt; for the full list and &amp;lt;code&amp;gt;ALL_BRIEF&amp;lt;/code&amp;gt; when the player enters a new influence area. Sent as an 8-bit value.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The detailed results are read with [[API:GetOpenPartyFullList|GetOpenPartyFullList]]; the stock UI rebuilds its list when &amp;lt;code&amp;gt;SystemData.Events.SOCIAL_OPENPARTY_UPDATED&amp;lt;/code&amp;gt; fires.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, nothing is sent.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_openpartywindow/source/openpartywindowtabnearby.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_Window_OpenPartyNearby.RequestUpdateFullList()&lt;br /&gt;
    if (EA_Window_OpenPartyNearby.RequestDelay == 0)&lt;br /&gt;
    then&lt;br /&gt;
        SendOpenPartySearchRequest( GameData.OpenPartyRequestType.ALL )&lt;br /&gt;
        EA_Window_OpenPartyNearby.RequestDelay = EA_Window_OpenPartyNearby.REFRESH_DELAY_TIMER&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetOpenPartyFullList|GetOpenPartyFullList]]&lt;br /&gt;
* [[API:GetOpenPartyNotificationList|GetOpenPartyNotificationList]]&lt;br /&gt;
* [[API:SendOpenPartyWorldSearch|SendOpenPartyWorldSearch]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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