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	<title>API:SendChatText - Revision history</title>
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	<updated>2026-10-17T22:06:46Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SendChatText&amp;diff=30692&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:35Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Chat}}&lt;br /&gt;
Sends a line of chat text or a slash command, exactly as if the player had typed it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SendChatText(text, channel)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;text : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – The text or slash command, for example &amp;lt;code&amp;gt;L&amp;quot;/afk&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;L&amp;quot;Hello&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
;channel : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – Channel command to put in front of &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt;, for example &amp;lt;code&amp;gt;L&amp;quot;/guild&amp;quot;&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Only one call per frame is processed.&amp;#039;&amp;#039;&amp;#039; The client remembers the frame of the last call; any further call in the same frame is ignored, even if its arguments are wrong. Spread several commands over several frames (for example with an &amp;lt;code&amp;gt;OnUpdate&amp;lt;/code&amp;gt; handler).&lt;br /&gt;
* If &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; is empty, nothing happens.&lt;br /&gt;
* &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; is first handled on its own as a chat command. If it is not handled that way, the client builds &amp;lt;code&amp;gt;channel..&amp;quot; &amp;quot;..text&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;&amp;quot;/say &amp;quot;..text&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;channel&amp;lt;/code&amp;gt; is empty, and handles that. The built line is limited to 1050 characters.&lt;br /&gt;
* The stock UI uses this function both for normal chat (passing the current channel&amp;#039;s server command) and for many slash commands with an empty channel.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a wide string.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Sending a slash command, from &amp;lt;code&amp;gt;default/ea_socialwindow/source/socialwindowtaboptions.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SendChatText(  L&amp;quot;/afk &amp;quot;..afkNote, L&amp;quot;&amp;quot; )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sending what the player typed to the current channel, from &amp;lt;code&amp;gt;default/ea_chatwindow/source/chatwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( chatText ~= L&amp;quot;&amp;quot; )&lt;br /&gt;
then&lt;br /&gt;
    SendChatText( chatText, chatChannel )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetChatChannelNames|GetChatChannelNames]]&lt;br /&gt;
* [[API:ConfirmedTransferGuild|ConfirmedTransferGuild]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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