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	<title>API:SendBannerConfigurationData - Revision history</title>
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	<updated>2026-10-18T05:49:14Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SendBannerConfigurationData&amp;diff=30690&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:33Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Guild}}&lt;br /&gt;
Sends the tactics and post of one guild standard to the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SendBannerConfigurationData(bannerNumber, numSlots, ability1, ability2, ability3, postNumber)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;bannerNumber : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Standard number. Sent as an 8-bit value.&lt;br /&gt;
;numSlots : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Number of ability slots. The client does not use this value.&lt;br /&gt;
;ability1, ability2, ability3 : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Ability ids for the three tactic slots (0 for an empty slot). Sent as 32-bit values.&lt;br /&gt;
;postNumber : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Banner post. Sent as an 8-bit value.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;lt;code&amp;gt;numSlots&amp;lt;/code&amp;gt; must be a number but is ignored; always three ability ids are sent. The stock UI passes 3.&lt;br /&gt;
* The client does not check permissions. The stock UI hides the Save button for players without the &amp;lt;code&amp;gt;SystemData.GuildPermissons.BANNER_MANAGEMENT&amp;lt;/code&amp;gt; permission.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, nothing is sent.&lt;br /&gt;
* The function needs at least six arguments and only reads the last six.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_guildwindow/source/guildwindowtabbanner.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- Params are : Banner Number, Number of ability slots for this banner. (Should be 3), Ability1ID, Ability2ID, Ability3ID, PostID&lt;br /&gt;
-- NOTE: No Trophy support at this time.&lt;br /&gt;
SendBannerConfigurationData( GuildWindowTabBanner.CurrentBannerNumber,&lt;br /&gt;
                             3,&lt;br /&gt;
                             GuildWindowTabBanner.Banners[GuildWindowTabBanner.CurrentBannerNumber].AbilityID[1],&lt;br /&gt;
                             GuildWindowTabBanner.Banners[GuildWindowTabBanner.CurrentBannerNumber].AbilityID[2],&lt;br /&gt;
                             GuildWindowTabBanner.Banners[GuildWindowTabBanner.CurrentBannerNumber].AbilityID[3],&lt;br /&gt;
                             GuildWindowTabBanner.CurrentPostNumber)&lt;br /&gt;
BroadcastEvent( SystemData.Events.UPDATE_GUILDSTANDARD )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetBannerConfigurationData|GetBannerConfigurationData]]&lt;br /&gt;
* [[API:SetGuildStandardScene|SetGuildStandardScene]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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