<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ASelectServer</id>
	<title>API:SelectServer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ASelectServer"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:SelectServer&amp;action=history"/>
	<updated>2026-10-17T11:51:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SelectServer&amp;diff=30688&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:SelectServer&amp;diff=30688&amp;oldid=prev"/>
		<updated>2026-10-16T19:48:31Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Pregame}}&lt;br /&gt;
Picks a game server from the server list and moves the pregame on to logging in to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SelectServer(serverId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;serverId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; field of an entry from [[API:GetServerList|GetServerList]].&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client looks for a server with this id in its server list. Servers marked &amp;lt;code&amp;gt;retired&amp;lt;/code&amp;gt; are skipped. If no match is found, nothing happens.&lt;br /&gt;
* On a match the client remembers the server as the chosen one.&lt;br /&gt;
* If the client is in the pregame state, it then switches to its next pregame step to connect to that server.&lt;br /&gt;
* The login server data must be available; otherwise nothing happens.&lt;br /&gt;
* The stock UI sets the realm choice with [[API:PregameSetPreSelectedServerRealm|PregameSetPreSelectedServerRealm]] before calling this.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;interfacecore/source/serverselectwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local serverData = ServerSelectWindow.serverList[ServerSelectWindow.selectedServer]&lt;br /&gt;
-- set the pre-selected server to both realms&lt;br /&gt;
PregameSetPreSelectedServerRealm(ServerSelectWindow.BOTH_REALM_OPTIONS)&lt;br /&gt;
SelectServer(serverData.id)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetServerList|GetServerList]]&lt;br /&gt;
* [[API:PregameSetPreSelectedServerRealm|PregameSetPreSelectedServerRealm]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>