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	<title>API:SelectInfluenceReward - Revision history</title>
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	<updated>2026-10-18T19:24:18Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SelectInfluenceReward&amp;diff=30686&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:29Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Interact}}&lt;br /&gt;
Asks the server for an influence reward from the NPC the player is talking to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SelectInfluenceReward(rewardLevel, rewardIndex)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;rewardLevel : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Reward tier, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;.&lt;br /&gt;
;rewardIndex : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Reward within the tier, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Nothing is sent if either value is out of range.&lt;br /&gt;
* The client then checks its influence data for the current interaction. Nothing is sent unless:&lt;br /&gt;
** influence data is present,&lt;br /&gt;
** the player&amp;#039;s influence has reached the amount needed for &amp;lt;code&amp;gt;rewardLevel&amp;lt;/code&amp;gt;, and&lt;br /&gt;
** the status the client keeps for that tier allows a claim.&lt;br /&gt;
* If the checks pass, a request for the reward is sent to the server for the NPC the player last interacted with.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_interactionwindow/source/interactioninfluencerewards.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
for level = 1, TomeWindow.NUM_REWARD_LEVELS&lt;br /&gt;
do&lt;br /&gt;
    for reward = 1, TomeWindow.MAX_REWARDS_PER_LEVEL&lt;br /&gt;
    do&lt;br /&gt;
        if( ButtonGetPressedFlag(&amp;quot;EA_Window_InteractionInfluenceRewardsLevel&amp;quot;..level..&amp;quot;Reward&amp;quot;..reward) == true )&lt;br /&gt;
        then&lt;br /&gt;
            SelectInfluenceReward( level, reward )&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:AddSelectedReward|AddSelectedReward]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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