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	<title>API:SelectEventRewards - Revision history</title>
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	<updated>2026-10-19T18:02:15Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:SelectEventRewards&amp;diff=30685&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:28Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=LiveEvent}}&lt;br /&gt;
Sends the player&amp;#039;s choice of live event rewards to the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SelectEventRewards(eventId, level1Choices, level2Choices, level3Choices)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;eventId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Event id.&lt;br /&gt;
;level1Choices, level2Choices, level3Choices : &amp;lt;code&amp;gt;number-table&amp;lt;/code&amp;gt; – For each of the first three reward levels, an array of the chosen reward positions (1–4) in that level&amp;#039;s &amp;lt;code&amp;gt;items&amp;lt;/code&amp;gt; list (see [[API:GetLiveEventTasks|GetLiveEventTasks]]). Use an empty table for no choice.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Each table is turned into a set of flags; values outside 1–4 are ignored, and repeated values count once.&lt;br /&gt;
* The client sends the event id and the three sets to the server. It does not check them against the event&amp;#039;s rewards.&lt;br /&gt;
* The function needs at least four arguments and only reads the last four.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument has the wrong type.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_interactionwindow/source/interactioneventrewards.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local rewardsArrays = {}&lt;br /&gt;
for level = 1, TomeWindow.NUM_REWARD_LEVELS&lt;br /&gt;
do&lt;br /&gt;
    rewardsArrays[level] = {}&lt;br /&gt;
    for reward = 1, TomeWindow.MAX_REWARDS_PER_LEVEL&lt;br /&gt;
    do&lt;br /&gt;
        if( ButtonGetPressedFlag(&amp;quot;EA_Window_InteractionEventRewardsLevel&amp;quot;..level..&amp;quot;Reward&amp;quot;..reward) == true )&lt;br /&gt;
        then&lt;br /&gt;
            table.insert( rewardsArrays[level], reward )&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
SelectEventRewards( EA_Window_InteractionEventRewards.currentEvent, rewardsArrays[1], rewardsArrays[2], rewardsArrays[3] )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetLiveEventTasks|GetLiveEventTasks]]&lt;br /&gt;
* [[API:GetLiveEventList|GetLiveEventList]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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