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	<title>API:SaveTacticsSet - Revision history</title>
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	<updated>2026-10-17T17:54:00Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:SaveTacticsSet&amp;diff=30680&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:24Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Tactics}}&lt;br /&gt;
Stores a list of tactics in one of the player&amp;#039;s saved tactic sets and sends the saved set to the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SaveTacticsSet(setIndex, tacticIds)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;setIndex : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Index of the set, &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;. Note that this is 0-based.&lt;br /&gt;
;tacticIds : &amp;lt;code&amp;gt;number-table&amp;lt;/code&amp;gt; – Array of tactic ability IDs, starting at index 1.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The set is cleared, then filled with the IDs from &amp;lt;code&amp;gt;tacticIds&amp;lt;/code&amp;gt; in table order. IDs equal to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; are skipped. Only the first 7 non-zero IDs are kept.&lt;br /&gt;
* The updated set is sent to the server. The stock tactics window reads saved sets with &amp;lt;code&amp;gt;GetTacticsSet(setIndex)&amp;lt;/code&amp;gt;.&lt;br /&gt;
* This only saves the set. It does not change the active tactics; use [[API:ActivateTactics|ActivateTactics]] for that.&lt;br /&gt;
* A &amp;lt;code&amp;gt;setIndex&amp;lt;/code&amp;gt; of 5 or higher is ignored.&lt;br /&gt;
* Does nothing if the player object does not exist yet.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;SaveTacticsSet&amp;#039;: Incorrect parameters&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_tacticswindow/source/tacticswindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if (self.currentSet &amp;lt; MAX_TACTICS_SETS) then             -- is this needed?&lt;br /&gt;
    SaveTacticsSet (self.currentSet, self.buttonManager:GetList ());&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overwriting set 0 with the active tactics, from the same file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SaveTacticsSet (0, GetActiveTactics());&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ActivateTactics|ActivateTactics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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