<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ARevertPlayerVariation</id>
	<title>API:RevertPlayerVariation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3ARevertPlayerVariation"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:RevertPlayerVariation&amp;action=history"/>
	<updated>2026-10-17T12:05:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:RevertPlayerVariation&amp;diff=30679&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:RevertPlayerVariation&amp;diff=30679&amp;oldid=prev"/>
		<updated>2026-10-16T19:48:23Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Appearance}}&lt;br /&gt;
Undoes the appearance preview made with SetPlayerVariation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RevertPlayerVariation()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client writes back the slot value that the last [[API:SetPlayerVariation|SetPlayerVariation]] call saved, then updates the character&amp;#039;s look.&lt;br /&gt;
* Only one saved value exists. Calling the function twice writes the same value again.&lt;br /&gt;
* Nothing is sent to the server.&lt;br /&gt;
* The function does nothing if there is no player.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_characterwindow/source/characterwindow.lua&amp;lt;/code&amp;gt;, when the marketing item is taken out of its slot again:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CharacterWindow.marketItemData = nil&lt;br /&gt;
CharacterWindow.marketItemDataSlot = -1&lt;br /&gt;
local icon = CharacterWindow.TROPHY_EMPTY_ICON&lt;br /&gt;
DynamicImageSetTexture( &amp;quot;DyeMerchantMarketingSlotIconBase&amp;quot;, icon.texture, icon.x, icon.y )&lt;br /&gt;
LabelSetText(&amp;quot;DyeMerchantMarketingSlotDescLabel&amp;quot;, GetString( StringTables.Default.TEXT_MARKETING_ITEM_SLOT_TIP ) )&lt;br /&gt;
CharacterWindow.MarketingMouseOver()&lt;br /&gt;
RevertPlayerVariation();&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SetPlayerVariation|SetPlayerVariation]]&lt;br /&gt;
* [[API:ApplyPlayerVariation|ApplyPlayerVariation]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>