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	<title>API:RevertDyePreview - Revision history</title>
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	<updated>2026-10-18T06:59:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:RevertDyePreview&amp;diff=30678&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:21Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Dye}}&lt;br /&gt;
Removes a dye preview from one equipped item, showing its real colours again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RevertDyePreview(location, slot)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;location : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Must be &amp;lt;code&amp;gt;GameData.ItemLocs.EQUIPPED&amp;lt;/code&amp;gt;.&lt;br /&gt;
;slot : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Equipment slot of the item.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* For any other &amp;lt;code&amp;gt;location&amp;lt;/code&amp;gt;, or an empty slot, nothing happens.&lt;br /&gt;
* The item&amp;#039;s appearance is set back to the dye colours the client has stored for the item. A channel without a dye shows the item&amp;#039;s own colour. It undoes both [[API:DyePreview|DyePreview]] and [[API:DyeMerchantPreview|DyeMerchantPreview]].&lt;br /&gt;
* If there is no player object, nothing happens.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Reverting the previously selected slot in the dye merchant view, from &amp;lt;code&amp;gt;default/ea_characterwindow/source/characterwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- revert the stuff we had selected&lt;br /&gt;
RevertDyePreview( GameData.ItemLocs.EQUIPPED, WindowGetId( oldSelectedSlotName ) )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before using a dye for real, from &amp;lt;code&amp;gt;default/ea_modifyitem/source/useitemtargeting.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RevertDyePreview( UseItemTargeting.TargetData.TargetLoc, UseItemTargeting.TargetData.TargetSlot )&lt;br /&gt;
UseItemTargeting.SendingUseTargetItem( tintMask )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:DyePreview|DyePreview]]&lt;br /&gt;
* [[API:DyeMerchantPreview|DyeMerchantPreview]]&lt;br /&gt;
* [[API:RevertAllDyePreview|RevertAllDyePreview]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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