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	<title>API:RemoveMapInstance - Revision history</title>
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	<updated>2026-10-18T10:53:29Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:RemoveMapInstance&amp;diff=30664&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:08Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=MapDisplay}}&lt;br /&gt;
Releases the map data the client keeps for a map display window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RemoveMapInstance(windowName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the map display window.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client keeps a map instance for each map display window that has been set up. This function looks up the instance registered under &amp;lt;code&amp;gt;windowName&amp;lt;/code&amp;gt;, releases it, and removes the entry.&lt;br /&gt;
* If no instance is registered under that name, nothing happens and no error is raised.&lt;br /&gt;
* The window itself is not destroyed or hidden.&lt;br /&gt;
* Nothing happens if the map system does not exist yet.&lt;br /&gt;
* Exactly one argument must be passed.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a string.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Windows with a map display remove it in their shutdown handler, from &amp;lt;code&amp;gt;default/ea_overheadmapwindow/source/overheadmapwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- OnShutdown Handler&lt;br /&gt;
function EA_Window_OverheadMap.Shutdown()&lt;br /&gt;
    RemoveMapInstance( &amp;quot;EA_Window_OverheadMapMapDisplay&amp;quot; )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:DoesWindowExist|DoesWindowExist]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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