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	<title>API:RemoveCraftingItem - Revision history</title>
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	<updated>2026-10-17T08:25:23Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:RemoveCraftingItem&amp;diff=30661&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:48:05Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Crafting}}&lt;br /&gt;
Asks the server to take an item back out of a crafting session.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RemoveCraftingItem(tradeSkill, backpackSlot, backpackType)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;tradeSkill : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – A &amp;lt;code&amp;gt;GameData.TradeSkills&amp;lt;/code&amp;gt; value: &amp;lt;code&amp;gt;APOTHECARY&amp;lt;/code&amp;gt; (4) or &amp;lt;code&amp;gt;TALISMAN&amp;lt;/code&amp;gt; (5).&lt;br /&gt;
;backpackSlot : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Backpack slot the item came from, starting at 1.&lt;br /&gt;
;backpackType : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Which backpack that slot is in, as an &amp;lt;code&amp;gt;EA_Window_Backpack.TYPE_*&amp;lt;/code&amp;gt; value (2 = inventory, 3 = currency, 4 = crafting).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The item is identified by the backpack slot it came from, not by its crafting slot.&lt;br /&gt;
* With trade skill 4 or 5, &amp;lt;code&amp;gt;backpackSlot&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;backpackType&amp;lt;/code&amp;gt; are converted to an absolute inventory slot and the client sends a crafting &amp;quot;remove&amp;quot; request for that skill.&lt;br /&gt;
* With trade skill 3 (cultivation) the client sends a cultivation request, without converting &amp;lt;code&amp;gt;backpackSlot&amp;lt;/code&amp;gt; to an absolute slot. With any other value it sends the same message type without a crafting command. The stock UI only calls it for talisman making and apothecary.&lt;br /&gt;
* If a certain player state flag is set, the client adds a fixed message to the &amp;lt;code&amp;gt;Chat&amp;lt;/code&amp;gt; text log instead of sending the request.&lt;br /&gt;
* The function needs at least three arguments and only reads the last three.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_craftingwindow/source/talismanmakingwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function TalismanMakingWindow.RemoveItem( backpackSlot, slotNum, backpackType )&lt;br /&gt;
    ...&lt;br /&gt;
    RemoveCraftingItem(GameData.TradeSkills.TALISMAN, backpackSlot, backpackType )&lt;br /&gt;
    Sound.Play( Sound.APOTHECARY_ITEM_REMOVED )&lt;br /&gt;
    TalismanMakingWindow.SetCraftingSlotIcon( slotNum, 0 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:AddCraftingItem|AddCraftingItem]]&lt;br /&gt;
* [[API:AddCraftingContainer|AddCraftingContainer]]&lt;br /&gt;
* [[API:GetCraftingBackPackSlots|GetCraftingBackPackSlots]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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