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	<title>API:RMTPaidNameChange - Revision history</title>
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	<updated>2026-10-17T04:19:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:RMTPaidNameChange&amp;diff=30653&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:57Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Sends a paid character rename request to the server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RMTPaidNameChange(newName)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;newName : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – The requested new name.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The request contains the character slot stored by the client, the current name of the character in that slot, and &amp;lt;code&amp;gt;newName&amp;lt;/code&amp;gt;. The client does not check the name; the server accepts or rejects it.&lt;br /&gt;
* It is used by the paid name change window in &amp;lt;code&amp;gt;interfacecore/source/pncwindow.lua&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;newName&amp;lt;/code&amp;gt; must be a wide string. A plain Lua string is rejected.&lt;br /&gt;
* The function needs at least one argument and only reads the last one.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a wide string.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;interfacecore/source/pncwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function PNCWindow.SendCharacterNameRequest()&lt;br /&gt;
    -- Exit early if the name is empty&lt;br /&gt;
    if( PNCWindowCharacterName.Text == &amp;quot;&amp;quot; )&lt;br /&gt;
    then&lt;br /&gt;
        return;&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    WindowSetShowing(&amp;quot;PNCWindowCharacterNameMessages&amp;quot;, false)&lt;br /&gt;
    RMTPaidNameChange(PNCWindowCharacterName.Text)&lt;br /&gt;
&lt;br /&gt;
    PNCWindow.ToggleButtons(false)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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