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	<title>API:PregameSetServerRealmBonuses - Revision history</title>
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	<updated>2026-10-17T06:30:57Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:PregameSetServerRealmBonuses&amp;diff=30650&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:55Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Pregame}}&lt;br /&gt;
Stores the realm bonus values of the chosen server so that the character select screen can show them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PregameSetServerRealmBonuses(orderBonus, destructionBonus)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;orderBonus : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Bonus value for Order. The stock UI passes the &amp;lt;code&amp;gt;orderBonus&amp;lt;/code&amp;gt; field from [[API:GetServerList|GetServerList]].&lt;br /&gt;
;destructionBonus : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Bonus value for Destruction. The stock UI passes the &amp;lt;code&amp;gt;destructionBonus&amp;lt;/code&amp;gt; field from [[API:GetServerList|GetServerList]].&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Both values are converted to integers and stored. The client does not check them.&lt;br /&gt;
* The call only has an effect in the pregame state while the character select data is set up. Otherwise it does nothing.&lt;br /&gt;
* Read the values back with [[API:PregameGetServerRealmBonuses|PregameGetServerRealmBonuses]].&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;interfacecore/source/serverselectwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-- set the realm bonus values for the server&lt;br /&gt;
PregameSetServerRealmBonuses( server.orderBonus, server.destructionBonus )&lt;br /&gt;
-- and act as if this was the server that was choosen from the server select originally&lt;br /&gt;
ServerSelectWindow.SelectServerButton()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:PregameGetServerRealmBonuses|PregameGetServerRealmBonuses]]&lt;br /&gt;
* [[API:GetServerList|GetServerList]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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