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	<title>API:PregameSetPreSelectedServerRealm - Revision history</title>
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	<updated>2026-10-17T12:05:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:PregameSetPreSelectedServerRealm&amp;diff=30649&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:54Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Pregame}}&lt;br /&gt;
Stores which realm the character select screen should offer after a server was picked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PregameSetPreSelectedServerRealm(realm)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;realm : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The realm choice. The stock UI uses &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (both realms), &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; (Order only) and &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; (Destruction only), defined in &amp;lt;code&amp;gt;interfacecore/source/serverselectwindow.lua&amp;lt;/code&amp;gt; as &amp;lt;code&amp;gt;ServerSelectWindow.BOTH_REALM_OPTIONS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ORDER_ONLY&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;DESTRUCTION_ONLY&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The value is converted to an integer and stored as a 16-bit value. The client does not check it.&lt;br /&gt;
* The call only has an effect in the pregame state while the character select data is set up. Otherwise it does nothing.&lt;br /&gt;
* Read the value back with [[API:PregameGetPreSelectedServerRealm|PregameGetPreSelectedServerRealm]]. The stock character select window uses it to hide the info box of the realm that was not chosen.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;interfacecore/source/serverselectwindow.lua&amp;lt;/code&amp;gt;, which picks the realm from the server&amp;#039;s population bonuses:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if ( ( server.destructionBonus ~= 0 ) and ( server.orderBonus == 0 ) )&lt;br /&gt;
then&lt;br /&gt;
    PregameSetPreSelectedServerRealm( ServerSelectWindow.DESTRUCTION_ONLY )&lt;br /&gt;
elseif ( ( server.orderBonus ~= 0 ) and ( server.destructionBonus == 0 ) )&lt;br /&gt;
then&lt;br /&gt;
    PregameSetPreSelectedServerRealm( ServerSelectWindow.ORDER_ONLY )&lt;br /&gt;
else&lt;br /&gt;
    PregameSetPreSelectedServerRealm( ServerSelectWindow.BOTH_REALM_OPTIONS )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:PregameGetPreSelectedServerRealm|PregameGetPreSelectedServerRealm]]&lt;br /&gt;
* [[API:PregameSetServerRealmBonuses|PregameSetServerRealmBonuses]]&lt;br /&gt;
* [[API:SelectServer|SelectServer]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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