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	<title>API:PregameSetFeature - Revision history</title>
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	<updated>2026-10-17T18:28:10Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:PregameSetFeature&amp;diff=30648&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:53Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Pregame}}&lt;br /&gt;
Sets one appearance feature of the character being created on the character creation screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PregameSetFeature(featureType, featureValue)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;featureType : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Index of the feature, starting at 1. This is the index into the feature table that &amp;lt;code&amp;gt;CHARACTER_CREATE_FEATURES_UPDATED&amp;lt;/code&amp;gt; delivers.&lt;br /&gt;
;featureValue : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The value to use for that feature, one of the values listed in that feature&amp;#039;s table. It is stored as a single byte (0–255).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The call only works in the pregame state while the character creation data is set up. At any other time it does nothing.&lt;br /&gt;
* The value is applied to the preview character, which is then redrawn with its new appearance.&lt;br /&gt;
* Afterwards the client fires &amp;lt;code&amp;gt;SystemData.Events.CHARACTER_CREATE_FEATURES_UPDATED&amp;lt;/code&amp;gt; with the updated feature table. The stock handler is &amp;lt;code&amp;gt;CharacterSelectWindow.FeaturesUpdated(featuresData)&amp;lt;/code&amp;gt;, which reads &amp;lt;code&amp;gt;featuresData[featureType]&amp;lt;/code&amp;gt; as a list of allowed values plus &amp;lt;code&amp;gt;curValue&amp;lt;/code&amp;gt;, the current one.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when an argument is not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Stepping to the next allowed value, from &amp;lt;code&amp;gt;interfacecore/source/characterselectwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function CharacterSelectWindow.NextFeature()&lt;br /&gt;
    local featureType  = WindowGetId( WindowGetParent( SystemData.ActiveWindow.name ) )&lt;br /&gt;
    local featureData  = CharacterSelectWindow.featuresData[featureType]&lt;br /&gt;
&lt;br /&gt;
    local curValue     = CharacterSelectWindow.FindFeatureCurrentValue( featureData )&lt;br /&gt;
    local featureValue = featureData[curValue + 1]&lt;br /&gt;
    if ( featureValue == nil )&lt;br /&gt;
    then&lt;br /&gt;
        featureValue = featureData[1]&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    PregameSetFeature( featureType, featureValue )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:PregameRandomFeatures|PregameRandomFeatures]]&lt;br /&gt;
* [[API:BarbershopSetFeature|BarbershopSetFeature]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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