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	<title>API:PregameHasROCChanged - Revision history</title>
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	<updated>2026-10-17T04:19:13Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:PregameHasROCChanged&amp;diff=30644&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:49Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Pregame}}&lt;br /&gt;
Returns whether the Rules of Conduct file differs from the one the player last accepted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
changed = PregameHasROCChanged()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;changed : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the file&amp;#039;s stamp differs from the value saved in the user settings.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client looks up &amp;lt;code&amp;gt;data/strings/&amp;amp;lt;LANG&amp;amp;gt;/pregame/ROC.txt&amp;lt;/code&amp;gt; in the game archives, with &amp;lt;code&amp;gt;&amp;amp;lt;LANG&amp;amp;gt;&amp;lt;/code&amp;gt; replaced by the client language, and reads a stamp value from its archive entry. A missing file gives 0.&lt;br /&gt;
* That value is compared with the ROC value stored in the user settings. Any difference returns &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The file name is the one [[API:PregameGetROCFileName|PregameGetROCFileName]] returns.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;interfacecore/source/eularocwindow.lua&amp;lt;/code&amp;gt;, after the EULA was accepted:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BroadcastEvent( SystemData.Events.PREGAME_EULA_ACCEPTED )&lt;br /&gt;
&lt;br /&gt;
if ( PregameHasROCChanged() )&lt;br /&gt;
then&lt;br /&gt;
    currentMode = MODE_ROC&lt;br /&gt;
    SetupWindowForCurrentMode( false )&lt;br /&gt;
else&lt;br /&gt;
    -- ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:PregameGetROCFileName|PregameGetROCFileName]]&lt;br /&gt;
* [[API:PregameHasEULAChanged|PregameHasEULAChanged]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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