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	<title>API:PlaySound - Revision history</title>
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	<updated>2026-10-17T16:13:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:PlaySound&amp;diff=30633&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:39Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Plays a sound effect by ID.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PlaySound(soundId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;soundId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – ID of the sound. The stock UI uses the &amp;lt;code&amp;gt;GameData.Sound&amp;lt;/code&amp;gt; values (through the &amp;lt;code&amp;gt;Sound&amp;lt;/code&amp;gt; constants in &amp;lt;code&amp;gt;soundutils.lua&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The sound is played as an interface sound, not at a position in the world.&lt;br /&gt;
* Nothing is played if the client&amp;#039;s sound system is turned off or not ready. The client also skips the sound when one of its audio state flags is set or during one particular game state.&lt;br /&gt;
* Exactly one argument must be passed. A fractional ID is cut toward zero.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;code&amp;gt;Sound.Play&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;default/easystem_utils/source/soundutils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( id ~= nil ) then&lt;br /&gt;
    PlaySound( id )&lt;br /&gt;
else&lt;br /&gt;
    DEBUG( L&amp;quot;EASystem_Utils//Source//SoundUtils.lua: Sound.Play() called with nil ID (maybe a type-o in constant name)&amp;quot; )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:TakeScreenShot|TakeScreenShot]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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