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	<title>API:ModulesInitializeAllEnabled - Revision history</title>
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	<updated>2026-10-17T10:25:43Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:ModulesInitializeAllEnabled&amp;diff=30611&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:20Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Module}}&lt;br /&gt;
Initializes every loaded UI module that is enabled and not yet initialized.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ModulesInitializeAllEnabled()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client goes through its module list in order and initializes each module the same way as [[API:ModuleInitialize|ModuleInitialize]]: dependencies first, then the module&amp;#039;s files and its &amp;lt;code&amp;gt;OnInitialize&amp;lt;/code&amp;gt; entries.&lt;br /&gt;
* Modules that are disabled, already initialized, or have already failed are skipped. Calling the function again therefore only picks up modules loaded since the last call.&lt;br /&gt;
* Failures are logged and recorded in the module&amp;#039;s &amp;lt;code&amp;gt;loadStatus&amp;lt;/code&amp;gt; (see [[API:ModulesGetData|ModulesGetData]]); the remaining modules are still initialized.&lt;br /&gt;
* With [[API:SetCheckForCircularDependencies|SetCheckForCircularDependencies]] on, circular-dependency errors include the load order.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None from the function itself. Per-module errors are listed on [[API:ModuleInitialize|ModuleInitialize]].&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;interfacecore/interfacecore.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
for _, modFilePath in ipairs( PREGAME_MODS )&lt;br /&gt;
do&lt;br /&gt;
    ModuleLoad( modFilePath, SystemData.UiModuleType.PREGAME, IsInternalBuild() )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
ModulesInitializeAllEnabled()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ModuleInitialize|ModuleInitialize]]&lt;br /&gt;
* [[API:ModuleLoad|ModuleLoad]]&lt;br /&gt;
* [[API:ModulesLoadFromDirectory|ModulesLoadFromDirectory]]&lt;br /&gt;
* [[API:ModulesGetData|ModulesGetData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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