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	<title>API:ModuleSetEnabled - Revision history</title>
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	<updated>2026-10-17T16:47:41Z</updated>
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		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:18Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Module}}&lt;br /&gt;
Enables or disables a UI module (addon) by name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ModuleSetEnabled(moduleName, enabled)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;moduleName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – The module&amp;#039;s name, as in the &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; field of [[API:ModulesGetData|ModulesGetData]]. The comparison is case-sensitive.&lt;br /&gt;
;enabled : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to enable the module, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to disable it.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Only the module&amp;#039;s enabled flag is changed. A module that is already running is not shut down, and a newly enabled module is not initialized. The change takes effect the next time modules are initialized, which is why the stock UI reloads the interface right after calling it.&lt;br /&gt;
* The flag is reported as &amp;lt;code&amp;gt;isEnabled&amp;lt;/code&amp;gt; by [[API:ModulesGetData|ModulesGetData]].&lt;br /&gt;
* &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; must be a real boolean. Passing &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt; or a number raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
These are written to the UI log; the call returns normally.&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;ModuleSetEnabled&amp;#039;: %s is not a valid UiMod name.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_uimodwindow/source/uimodwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function UiModWindow.SaveAndReloadMods()&lt;br /&gt;
&lt;br /&gt;
    WindowSetShowing( &amp;quot;UiModWindow&amp;quot;, false )&lt;br /&gt;
&lt;br /&gt;
    for index, modData in ipairs( UiModWindow.modsListData ) do&lt;br /&gt;
        ModuleSetEnabled( modData.name, modData.isEnabled  )&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    BroadcastEvent( SystemData.Events.RELOAD_INTERFACE )&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ModulesGetData|ModulesGetData]]&lt;br /&gt;
* [[API:ModulesInitializeAllEnabled|ModulesInitializeAllEnabled]]&lt;br /&gt;
* [[API:BroadcastEvent|BroadcastEvent]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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