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	<title>API:MapSetMapView - Revision history</title>
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	<updated>2026-10-18T12:05:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:MapSetMapView&amp;diff=30602&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:47:12Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Interface}}&lt;br /&gt;
Chooses which map a map window shows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MapSetMapView(windowName, mapLevel, mapId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;windowName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a MapDisplay window that has been set up with [[API:CreateMapInstance|CreateMapInstance]].&lt;br /&gt;
;mapLevel : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Level of the map, a value from &amp;lt;code&amp;gt;GameDefs.MapLevel&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;WORLD_MAP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PAIRING_MAP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ZONE_MAP&amp;lt;/code&amp;gt;, ...).&lt;br /&gt;
;mapId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Id of the map at that level, for example a zone id for &amp;lt;code&amp;gt;ZONE_MAP&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* If the window was never passed to [[API:CreateMapInstance|CreateMapInstance]], nothing happens.&lt;br /&gt;
* If there is no map for this level and id, the client falls back to its default view (the entry stored under level -1, id 0) when that exists.&lt;br /&gt;
* If the client&amp;#039;s map data is not loaded, the call does nothing.&lt;br /&gt;
* No errors are reported for unknown windows or maps.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; argument check.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_overheadmapwindow/source/overheadmapwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MapSetMapView( &amp;quot;EA_Window_OverheadMapMapDisplay&amp;quot;, GameDefs.MapLevel.ZONE_MAP, GameData.Player.zone  )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_worldmapwindow/source/zoneview.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MapSetMapView( &amp;quot;EA_Window_WorldMapZoneViewMapDisplay&amp;quot;, EA_Window_WorldMap.currentLevel, EA_Window_WorldMap.currentMap )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:CreateMapInstance|CreateMapInstance]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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