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	<title>API:LogDisplayGetStringFromCursorPos - Revision history</title>
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	<updated>2026-10-17T11:51:13Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:LogDisplayGetStringFromCursorPos&amp;diff=30576&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:46:47Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=LogDisplay}}&lt;br /&gt;
Returns the line of text of a LogDisplay at a given position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
text = LogDisplayGetStringFromCursorPos(logDisplayName, x, y)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;logDisplayName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a LogDisplay window.&lt;br /&gt;
;x, y : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The position to test. The stock UI passes the &amp;lt;code&amp;gt;cursorX, cursorY&amp;lt;/code&amp;gt; values handed to its spam-report handler (see the example).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;text : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – The text at that position, or &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt; if there is none.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client finds the character at the position in the display&amp;#039;s text, then returns everything from the line break before it to the line break after it. The result can start with that leading line break.&lt;br /&gt;
* If nothing is found at the position, an empty string is returned.&lt;br /&gt;
* If the window does not exist or is not a LogDisplay, the error is logged and nothing is returned.&lt;br /&gt;
* The function needs at least three arguments and only reads the last three.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
These are written to the UI log; the call returns normally.&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;LogDisplayGetStringFromCursorPos&amp;#039;: Window %s does not exist&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;LogDisplayGetStringFromCursorPos&amp;#039;: Window %s is not a TextLogDisplay&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Grabbing the chat line to report as spam, from &amp;lt;code&amp;gt;ea_playermenu/source/playermenuwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function PlayerMenuWindow.OnReportSpam(wndGroupId, cursorX, cursorY)&lt;br /&gt;
    ...&lt;br /&gt;
    local offendingMessage = LogDisplayGetStringFromCursorPos(activeTabName..&amp;quot;TextLog&amp;quot;, cursorX, cursorY)&lt;br /&gt;
    HelpUtils.AutoReportGoldSeller(PlayerMenuWindow.curPlayer.name, offendingMessage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:LogDisplayAddLog|LogDisplayAddLog]]&lt;br /&gt;
* [[API:TextLogGetEntry|TextLogGetEntry]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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