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	<title>API:LoadingScreenGetPatchNotesData - Revision history</title>
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	<updated>2026-10-17T14:21:34Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:LoadingScreenGetPatchNotesData&amp;diff=30568&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:46:40Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Pregame}}&lt;br /&gt;
Returns the patch note lines for patches released since the player&amp;#039;s last login, for the patch notes loading screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
patchNotesData = LoadingScreenGetPatchNotesData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;patchNotesData : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; or nothing – A table with the fields below, or nothing when there are no patch notes to show.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mainItems&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Array of &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; lines, indexed from 1. The main bullet points.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;secondaryItems&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Array of &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; lines, indexed from 1. The lesser items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client reads &amp;lt;code&amp;gt;interfacecore/tome/loadingscreens/patchnotes.csv&amp;lt;/code&amp;gt;. Each row has a patch timestamp, a string file name, and two string id ranges: one for main bullets and one for lesser items.&lt;br /&gt;
* Only rows whose timestamp is not older than the last login time stored in the user settings are used.&lt;br /&gt;
* For those rows the named string file is loaded from the client&amp;#039;s loading screen string folder, and the strings in the id ranges are collected into &amp;lt;code&amp;gt;mainItems&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;secondaryItems&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If no line was collected, the function returns nothing, so the result can be tested with &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_loadingscreen/source/loadingscreen.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local loadingData = LoadingScreenGetCurrentData()&lt;br /&gt;
local patchNotesData = nil&lt;br /&gt;
&lt;br /&gt;
if( SystemData.LoadingData.initialLoad )&lt;br /&gt;
then&lt;br /&gt;
    patchNotesData = LoadingScreenGetPatchNotesData()&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
if( patchNotesData )&lt;br /&gt;
then&lt;br /&gt;
    EA_Window_LoadingScreen.activeMode = EA_Window_LoadingScreen.MODE_PATCH_NOTES&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_loadingscreen/source/patchnotesloadingscreen.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CreateNoteWindows( patchNotesData.mainItems )&lt;br /&gt;
CreateNoteWindows( patchNotesData.secondaryItems )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:LoadingScreenGetCurrentData|LoadingScreenGetCurrentData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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