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	<title>API:LCDBitmapSetImage - Revision history</title>
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	<updated>2026-10-17T23:25:41Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:LCDBitmapSetImage&amp;diff=30527&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:59Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=LCD}}&lt;br /&gt;
Loads a .bmp image file into an LCD bitmap element.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LCDBitmapSetImage(pageName, bitmapName, imageFile, resizeToImage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;pageName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the page.&lt;br /&gt;
;bitmapName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of a bitmap element created with [[API:LCDCreateBitmap|LCDCreateBitmap]].&lt;br /&gt;
;imageFile : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Path of a Windows bitmap file, relative to the folder of the addon that is running the code.&lt;br /&gt;
;resizeToImage : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to size the element to the image&amp;#039;s width and height.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client builds the full path from the current addon&amp;#039;s folder, a slash and &amp;lt;code&amp;gt;imageFile&amp;lt;/code&amp;gt;. The stock addon passes &amp;lt;code&amp;gt;&amp;quot;Textures/LCDLogo.bmp&amp;quot;&amp;lt;/code&amp;gt; for the file &amp;lt;code&amp;gt;ea_lcdkeyboard/textures/lcdlogo.bmp&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Any image already loaded into the element is released first.&lt;br /&gt;
* If the file cannot be found or is too small to be a bitmap, the element is left without an image.&lt;br /&gt;
* If no addon is current at the time of the call, nothing is loaded. The stock addon calls this function from its &amp;lt;code&amp;gt;Initialize&amp;lt;/code&amp;gt; function.&lt;br /&gt;
* With &amp;lt;code&amp;gt;resizeToImage = false&amp;lt;/code&amp;gt; the element keeps its size.&lt;br /&gt;
* &amp;lt;code&amp;gt;resizeToImage&amp;lt;/code&amp;gt; must be a real boolean. Passing &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt; or a number raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
* The function needs at least four arguments and only reads the last four.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;LCDBitmapSetImage&amp;#039;: Page &amp;#039;%s&amp;#039; does not exist.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;LCDBitmapSetImage&amp;#039;: Page &amp;#039;%s&amp;#039; does not have a child named &amp;#039;%s&amp;#039;.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;LCDBitmapSetImage&amp;#039;: &amp;#039;%s&amp;#039; on page &amp;#039;%s&amp;#039; is not a/an Bitmap.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_lcdkeyboard/source/g15test.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LCDCreateBitmap( EA_LCDKeyboard.Page2, &amp;quot;Logo&amp;quot; )&lt;br /&gt;
LCDBitmapSetImage( EA_LCDKeyboard.Page2, &amp;quot;Logo&amp;quot;, &amp;quot;Textures/LCDLogo.bmp&amp;quot;, true )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:LCDCreateBitmap|LCDCreateBitmap]]&lt;br /&gt;
* [[API:LCDSetSize|LCDSetSize]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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