<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AJoinScenarioGroup</id>
	<title>API:JoinScenarioGroup - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AJoinScenarioGroup"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:JoinScenarioGroup&amp;action=history"/>
	<updated>2026-10-17T22:25:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:JoinScenarioGroup&amp;diff=30526&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:JoinScenarioGroup&amp;diff=30526&amp;oldid=prev"/>
		<updated>2026-10-16T19:45:58Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Scenario}}&lt;br /&gt;
Asks the server to put the player into a scenario group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JoinScenarioGroup(groupIndex)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;groupIndex : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Scenario group to join. Only the low 8 bits are sent.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
Nothing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Nothing happens if there is no player object, or if the player is neither in a scenario (&amp;lt;code&amp;gt;GameData.Player.isInScenario&amp;lt;/code&amp;gt;) nor in a city siege (&amp;lt;code&amp;gt;GameData.Player.isInSiege&amp;lt;/code&amp;gt;). In that case the argument is not checked either.&lt;br /&gt;
* Nothing is sent when &amp;lt;code&amp;gt;groupIndex&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The client does not change any group data itself; the result comes from the server.&lt;br /&gt;
* The function takes exactly one argument.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_scenariogroupwindow/source/scenariogroupwindow.lua&amp;lt;/code&amp;gt; (each Join button carries its group index as window id):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local selGroupIndex = WindowGetId( SystemData.ActiveWindow.name )&lt;br /&gt;
JoinScenarioGroup( selGroupIndex )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:LeaveScenarioGroup|LeaveScenarioGroup]]&lt;br /&gt;
* [[API:GameData.GetScenarioPlayerGroups|GameData.GetScenarioPlayerGroups]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>