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	<title>API:IsWarBandActive - Revision history</title>
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	<updated>2026-10-17T08:25:21Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:IsWarBandActive&amp;diff=30524&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:56Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Group}}&lt;br /&gt;
Returns whether the player is in a warband.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
active = IsWarBandActive()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;active : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the client&amp;#039;s warband data is in use. Nothing if the client has no warband data object.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The value is read from the client&amp;#039;s warband data; nothing is requested from the server.&lt;br /&gt;
* The stock UI uses it to choose between party and warband handling, for example in &amp;lt;code&amp;gt;PartyUtils.OnSummonPlayer&amp;lt;/code&amp;gt; and in the group window, which hides its party member frames while a warband is active.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/easystem_utils/source/partyutils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( IsWarBandActive() )&lt;br /&gt;
then&lt;br /&gt;
    local partyIndex, memberIndex = PartyUtils.IsPlayerInWarband( playerToSummon )&lt;br /&gt;
    player = PartyUtils.GetWarbandMember( partyIndex, memberIndex )&lt;br /&gt;
else&lt;br /&gt;
    local party = PartyUtils.GetPartyData()&lt;br /&gt;
    ...&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetBattlegroupMemberData|GetBattlegroupMemberData]]&lt;br /&gt;
* [[API:IsPlayerSolo|IsPlayerSolo]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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