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	<title>API:IsTargetValid - Revision history</title>
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	<updated>2026-10-18T04:52:44Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:IsTargetValid&amp;diff=30523&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:55Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Ability}}&lt;br /&gt;
Checks the player&amp;#039;s current target against an ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
isTargetValid, hasTarget = IsTargetValid(abilityId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;abilityId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Id of the ability. It is converted to a 16-bit integer.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;isTargetValid : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the ability can be used on the current target.&lt;br /&gt;
;hasTarget : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the target slot the ability uses (hostile or friendly) holds an object.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Which target slot is used depends on the ability&amp;#039;s &amp;lt;code&amp;gt;targetType&amp;lt;/code&amp;gt; (see [[API:GetAbilityData|GetAbilityData]]): target types 0, 2, 3 and 5 use the friendly target, all others the hostile target.&lt;br /&gt;
* The first value comes from the client&amp;#039;s target check: it looks at the target&amp;#039;s state and type and at the ability&amp;#039;s range. Abilities with target type 0 always pass.&lt;br /&gt;
* Both values are &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for an unknown ability and when there is no player object.&lt;br /&gt;
* The stock morale bar shows the ability text in red only when a target exists and is not valid: &amp;lt;code&amp;gt;isTargetValid or (hasTarget == false)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_moralewindow/source/moralewindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local isTargetValid, hasRequiredUnitTypeTargeted = IsTargetValid (abilityId)&lt;br /&gt;
&lt;br /&gt;
local isTargetValid = (isTargetValid or (hasRequiredUnitTypeTargeted == false))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:IsAbilityEnabled|IsAbilityEnabled]]&lt;br /&gt;
* [[API:GetAbilityRanges|GetAbilityRanges]]&lt;br /&gt;
* [[API:GetUpdatedTargets|GetUpdatedTargets]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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