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	<title>API:IsScenarioF2PServer - Revision history</title>
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	<updated>2026-10-18T04:53:34Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:IsScenarioF2PServer&amp;diff=30521&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:53Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Scenario}}&lt;br /&gt;
Returns whether the client has the &amp;quot;scenario free-to-play server&amp;quot; flag set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
isF2P = IsScenarioF2PServer()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;isF2P : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the client&amp;#039;s flag has the value 1.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The function only reads a value stored by the client. It sends nothing to the server.&lt;br /&gt;
* The only stock caller is the character creation screen (&amp;lt;code&amp;gt;interfacecore/source/characterselectwindow.lua&amp;lt;/code&amp;gt;): when the result is &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; (or the build is internal), it adds a &amp;quot;no template&amp;quot; entry to the character template list. Its comment calls such servers &amp;quot;template-enforced&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;interfacecore/source/characterselectwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if(IsScenarioF2PServer() == false or IsInternalBuild())&lt;br /&gt;
then&lt;br /&gt;
    -- Not a template-enforced server, so display the no-template option&lt;br /&gt;
    CharacterSelectWindow.numTemplates = 1&lt;br /&gt;
    CharacterSelectWindow.bNoTemplateOptionDisplayed = true&lt;br /&gt;
    ComboBoxAddMenuItem(&amp;quot;CharacterSelectTemplateOptionsComboBox&amp;quot;, GetPregameString( StringTables.Pregame.LABEL_NO_TEMPLATE ))&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:IsInternalBuild|IsInternalBuild]]&lt;br /&gt;
* [[API:GetScenarioQueueData|GetScenarioQueueData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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