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	<title>API:IsInternalBuild - Revision history</title>
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	<updated>2026-10-17T14:21:48Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:IsInternalBuild&amp;diff=30515&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:47Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Interface}}&lt;br /&gt;
Returns whether the client is an internal (developer) build. In the Return of Reckoning client it always returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
isInternal = IsInternalBuild()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;isInternal : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – Always &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The value is hard-coded in the client. Code paths that the stock UI guards with &amp;lt;code&amp;gt;IsInternalBuild()&amp;lt;/code&amp;gt; never run.&lt;br /&gt;
* The stock UI passes the result as the last argument of [[API:ModuleLoad|ModuleLoad]] and [[API:ModulesLoadFromListFile|ModulesLoadFromListFile]]. With &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; there, those functions only accept a file that is inside the game archives.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_uidebugtools/source/debugwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if( IsInternalBuild() and (InterfaceCore.inGame == false) and TextLogGetEnabled( &amp;quot;UiLog&amp;quot; ) )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Passing it on to the module loader, from &amp;lt;code&amp;gt;interfacecore/interfacecore.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ModuleLoad( modFilePath, SystemData.UiModuleType.PREGAME, IsInternalBuild() )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:ModuleLoad|ModuleLoad]]&lt;br /&gt;
* [[API:ModulesLoadFromListFile|ModulesLoadFromListFile]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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