<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AIsAbilityEnabled</id>
	<title>API:IsAbilityEnabled - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AIsAbilityEnabled"/>
	<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:IsAbilityEnabled&amp;action=history"/>
	<updated>2026-10-18T04:53:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:IsAbilityEnabled&amp;diff=30513&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:IsAbilityEnabled&amp;diff=30513&amp;oldid=prev"/>
		<updated>2026-10-16T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Ability}}&lt;br /&gt;
Returns whether the player can currently use an ability, not counting the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
enabled = IsAbilityEnabled(abilityId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;abilityId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Id of the ability. It is converted to a 16-bit integer.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;enabled : &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; – &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the client&amp;#039;s usability check for the player passes.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The target is not part of this check; use [[API:IsTargetValid|IsTargetValid]] for that.&lt;br /&gt;
* &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; is returned for an unknown ability, and when there is no player object.&lt;br /&gt;
* The stock morale bar polls it to grey out morale abilities. Hotbar buttons get the same kind of flag from [[API:GetHotbarData|GetHotbarData]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_moralewindow/source/moralewindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local isBlocked = Player.IsAbilityBlocked( abilityId, GameData.AbilityType.MORALE )&lt;br /&gt;
self:SetIcon( self.m_IconNum, IsAbilityEnabled( abilityId ), isBlocked )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:IsTargetValid|IsTargetValid]]&lt;br /&gt;
* [[API:GetHotbarData|GetHotbarData]]&lt;br /&gt;
* [[API:GetBlockedAbilities|GetBlockedAbilities]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>