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	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AGetZoneTier</id>
	<title>API:GetZoneTier - Revision history</title>
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	<updated>2026-10-18T04:53:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetZoneTier&amp;diff=30493&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:27Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Map}}&lt;br /&gt;
Returns the tier of the zone the player is in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tier = GetZoneTier()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;tier : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Tier of the player&amp;#039;s current zone, as stored in the client&amp;#039;s zone data. Nothing is returned if the zone is not in that data or its tier is 0.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The function takes no zone argument; it always uses the current zone.&lt;br /&gt;
* The value is not range-checked.&lt;br /&gt;
* The stock UI never calls this function.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A minimal example built from the signature:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local tier = GetZoneTier()&lt;br /&gt;
if tier ~= nil then&lt;br /&gt;
    LabelSetText( &amp;quot;MyTierLabel&amp;quot;, L&amp;quot;Tier &amp;quot;..tier )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetZonePairing|GetZonePairing]]&lt;br /&gt;
* [[API:GetZoneIDList|GetZoneIDList]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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