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	<title>API:GetTomeAlertsData - Revision history</title>
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	<updated>2026-10-17T15:21:45Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetTomeAlertsData&amp;diff=30478&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:13Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Returns the player&amp;#039;s pending Tome of Knowledge alerts (new Tome entries).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
alerts = GetTomeAlertsData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;alerts : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of alert tables, indexed from 1. Empty if there are no alerts.&lt;br /&gt;
&lt;br /&gt;
Each alert table has these fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Alert id. The stock UI passes it to [[API:RemoveTomeAlert|RemoveTomeAlert]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;alertType&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;section&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Tome section, compared with &amp;lt;code&amp;gt;GameData.Tome.SECTION_*&amp;lt;/code&amp;gt; values.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;entry&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Entry within the section.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;subEntry&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Sub-entry within the entry.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Title of the alert.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;desc&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Description text.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Experience reward.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewardType&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rewardId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;suppressPopup&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if no pop-up should be shown for this alert.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client holds up to 20 alerts. The list ends at the first empty slot, so the table has at most 20 entries.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
* A new table is built on every call. The stock UI caches it in &amp;lt;code&amp;gt;DataUtils.GetTomeAlerts()&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;easystem_utils/source/datautils.lua&amp;lt;/code&amp;gt;) and rebuilds it only when &amp;lt;code&amp;gt;GameData.Player.tomeAlertsDirty&amp;lt;/code&amp;gt; is set.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_utils/source/datautils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function DataUtils.GetTomeAlerts()&lt;br /&gt;
    if( GameData.Player.tomeAlertsDirty ) then&lt;br /&gt;
        DataUtilsData.tomeAlerts = GetTomeAlertsData()&lt;br /&gt;
        GameData.Player.tomeAlertsDirty = false&lt;br /&gt;
    end&lt;br /&gt;
    return DataUtilsData.tomeAlerts&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the fields, from &amp;lt;code&amp;gt;ea_tomealertwindow/source/tomealertwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local alert =  NewAlertData( tomeAlerts[1].section,&lt;br /&gt;
                             tomeAlerts[1].entry,&lt;br /&gt;
                             tomeAlerts[1].subEntry,&lt;br /&gt;
                             tomeAlerts[1].name,&lt;br /&gt;
                             tomeAlerts[1].desc,&lt;br /&gt;
                             tomeAlerts[1].xp )&lt;br /&gt;
&lt;br /&gt;
-- Don&amp;#039;t queue the alert for invalid sections or if the suppression flag is set&lt;br /&gt;
if( tomeAlerts[1].section ~= 0 and tomeAlerts[1].suppressPopup == false )&lt;br /&gt;
then&lt;br /&gt;
    TomeAlertWindow.QueueAlert( alert )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:RemoveTomeAlert|RemoveTomeAlert]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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