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	<title>API:GetTargetStatesData - Revision history</title>
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	<updated>2026-10-17T16:47:47Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetTargetStatesData&amp;diff=30473&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:08Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Returns 131 numeric state values read from one of the player&amp;#039;s targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
states = GetTargetStatesData(unused)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;unused : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Must be a string, but its value is not used.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;states : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Table with keys &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;131&amp;lt;/code&amp;gt;. Each value is a table with one field, &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt;, 0–255).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client reads the target held by the player&amp;#039;s target manager. If that target does not exist, every &amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The argument is type-checked as a string and then ignored. Calling the function without it raises an &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; error.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
* The meaning of the individual states has not been confirmed.&lt;br /&gt;
* The stock UI never calls this function.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A minimal example built from the signature:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local states = GetTargetStatesData( &amp;quot;&amp;quot; )&lt;br /&gt;
for index = 1, 131 do&lt;br /&gt;
    local v = states[index].value&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetGroupData|GetGroupData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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