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	<title>API:GetStringFromTable - Revision history</title>
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	<updated>2026-10-18T12:05:20Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetStringFromTable&amp;diff=30471&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:06Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Interface}}&lt;br /&gt;
Returns a localised string from one of the client&amp;#039;s string tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
text = GetStringFromTable(tableName, id)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;tableName : &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; – Name of the string table, for example &amp;lt;code&amp;gt;&amp;quot;Default&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;HUDStrings&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
;id : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Index of the string in the table. The stock UI uses the constants in &amp;lt;code&amp;gt;StringTables.&amp;#039;&amp;#039;tableName&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;text : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – The string, or &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt; if it cannot be found.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The table name is matched without regard to case.&lt;br /&gt;
* If the table does not exist, two messages are logged (see [[#Errors|Errors]]) and &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt; is returned.&lt;br /&gt;
* If &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; is outside the table, &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt; is returned without any message.&lt;br /&gt;
* The text is returned as stored. Placeholders are not filled in; use [[API:GetStringFormatFromTable|GetStringFormatFromTable]] for that.&lt;br /&gt;
* The function needs at least two arguments and only reads the last two.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* &amp;lt;code&amp;gt;StringTable %s does not exist.&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Error in function call &amp;#039;GetStringFromTable&amp;#039;: String Table %s does not exist.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_eventtext/source/system_eventtext.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[ GameData.CombatEvent.BLOCK ]           = GetStringFromTable(&amp;quot;CombatEvents&amp;quot;, StringTables.CombatEvents.LABEL_BLOCK ),&lt;br /&gt;
[ GameData.CombatEvent.PARRY ]           = GetStringFromTable(&amp;quot;CombatEvents&amp;quot;, StringTables.CombatEvents.LABEL_PARRY ),&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetStringFormatFromTable|GetStringFormatFromTable]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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