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	<id>https://wiki.returnofreckoning.com/index.php?action=history&amp;feed=atom&amp;title=API%3AGetStoreData</id>
	<title>API:GetStoreData - Revision history</title>
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	<updated>2026-10-17T14:21:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetStoreData&amp;diff=30469&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=API:GetStoreData&amp;diff=30469&amp;oldid=prev"/>
		<updated>2026-10-16T19:45:04Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Returns the contents of the merchant store the player has open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
store = GetStoreData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;store : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of store items, indexed from 1, plus two named fields.&lt;br /&gt;
&lt;br /&gt;
Named fields of &amp;lt;code&amp;gt;store&amp;lt;/code&amp;gt;:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;canRepair&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the merchant can repair items.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;selectedCategory&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Selected store category. The client adds 1 to its stored value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each store item is an [[API:GetInventoryItemData#Item data table|item data table]] with these extra fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cost&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Price.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;pageid&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;slotid&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;canbuy&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; if the player can buy the item.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;altCurrency&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; || Only present for items that cost an alternative currency. Array of 3 tables with &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt;), &amp;lt;code&amp;gt;icon&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt;), &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt;), &amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt;) and &amp;lt;code&amp;gt;quantity&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Items without an alternative currency have no &amp;lt;code&amp;gt;altCurrency&amp;lt;/code&amp;gt; field.&lt;br /&gt;
* If the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_interactionwindow/source/interactionwindowstore.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EA_Window_InteractionStore.storedata = GetStoreData()&lt;br /&gt;
...&lt;br /&gt;
if EA_Window_InteractionStore.storedata.canRepair then&lt;br /&gt;
    WindowSetShowing(&amp;quot;EA_Window_InteractionStoreRepairAll&amp;quot;, true)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From the same file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EA_Window_InteractionStore.UpdateCategoryList(EA_Window_InteractionStore.storedata.selectedCategory)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetInventoryItemData|GetInventoryItemData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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