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	<title>API:GetSiegeWeaponUsersData - Revision history</title>
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	<updated>2026-10-18T10:53:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetSiegeWeaponUsersData&amp;diff=30465&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:45:00Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=RvR}}&lt;br /&gt;
Returns the players currently using (or building) the client&amp;#039;s active siege weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
users = GetSiegeWeaponUsersData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;users : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of user tables, indexed from 1. Nothing if there is no player object.&lt;br /&gt;
&lt;br /&gt;
Each user table has these fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;objectNum&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || World object number of the user.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Character name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Character level. For the local player this is the player&amp;#039;s own rank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The list comes from the siege weapon&amp;#039;s world object. If the client has no data for that object, an empty table is returned.&lt;br /&gt;
* Users the client cannot resolve to a known world object are skipped, but the remaining entries keep their original positions, so the array can have gaps. The stock UI counts users with &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;.&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_siegeweaponwindow/source/siegeweaponcontrolwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SiegeWeaponControlWindow.currentUsers = GetSiegeWeaponUsersData()&lt;br /&gt;
&lt;br /&gt;
local numUsers = # SiegeWeaponControlWindow.currentUsers&lt;br /&gt;
...&lt;br /&gt;
local userData = SiegeWeaponControlWindow.currentUsers[index]&lt;br /&gt;
local text  = GetFormatStringFromTable( &amp;quot;SiegeStrings&amp;quot;, StringTables.Siege.LABEL_SIEGE_USER_AND_RANK, { userData.name, L&amp;quot;&amp;quot;..userData.level } )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetSiegeWeaponControlData|GetSiegeWeaponControlData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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