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	<title>API:GetRelicStatuses - Revision history</title>
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	<updated>2026-10-18T14:42:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetRelicStatuses&amp;diff=30456&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:51Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=RvR}}&lt;br /&gt;
Returns the status of every relic the client knows about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
relics = GetRelicStatuses()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;relics : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of relic tables, indexed from 1, or nothing if the client has no relic data.&lt;br /&gt;
&lt;br /&gt;
Each relic table has these fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;race&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Race the relic belongs to. The stock UI uses it as the key into its own relic layout table.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;status&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Relic status. The stock UI compares it with &amp;lt;code&amp;gt;GameData.RelicStatuses&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;SECURE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;INTRANSIT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CAPTURED&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;zoneId&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Zone id of the relic&amp;#039;s location. The stock UI shows &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; as a &amp;quot;distant&amp;quot; location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The entries are ordered by &amp;lt;code&amp;gt;race&amp;lt;/code&amp;gt;.&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_advancedwarwindow/source/advancedwarwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EA_Window_AdvancedWar.relicData = GetRelicStatuses()&lt;br /&gt;
&lt;br /&gt;
for index, data in ipairs( EA_Window_AdvancedWar.relicData )&lt;br /&gt;
do&lt;br /&gt;
    local race          = EA_Window_AdvancedWar.relicData[index].race&lt;br /&gt;
    local status        = EA_Window_AdvancedWar.relicData[index].status&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetFortressStatuses|GetFortressStatuses]]&lt;br /&gt;
* [[API:GetCampaignCityData|GetCampaignCityData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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