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	<title>API:GetOverflowData - Revision history</title>
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	<updated>2026-10-17T22:06:56Z</updated>
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		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetOverflowData&amp;diff=30444&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:40Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Item}}&lt;br /&gt;
Returns the first item waiting in the player&amp;#039;s inventory overflow, and how many overflow items there are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
item, count = GetOverflowData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;item : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – [[API:GetInventoryItemData#Item data table|Item data table]] of the first item in the overflow. A table is returned even when the overflow is empty, so check &amp;lt;code&amp;gt;count&amp;lt;/code&amp;gt; first.&lt;br /&gt;
;count : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Number of items in the overflow.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Only one item is returned, however many are waiting. The stock UI comments call it &amp;quot;the topmost overflow itemData&amp;quot;.&lt;br /&gt;
* If there is no player object or the Lua state is not available, nothing is returned.&lt;br /&gt;
* The stock backpack window calls it once at start-up and otherwise relies on &amp;lt;code&amp;gt;SystemData.Events.PLAYER_INVENTORY_OVERFLOW_UPDATED&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_backpackwindow/source/backpackwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_Window_Backpack.InitializeOverflowSlot()&lt;br /&gt;
&lt;br /&gt;
    WindowRegisterEventHandler( EA_Window_Backpack.windowName, SystemData.Events.PLAYER_INVENTORY_OVERFLOW_UPDATED, &amp;quot;EA_Window_Backpack.OnOverflowSlotUpdated&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    local overflowItem, overflowCount = GetOverflowData()&lt;br /&gt;
    EA_Window_Backpack.OnOverflowSlotUpdated( overflowItem, overflowCount )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;default/easystem_utils/source/datautils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
return GetOverflowData()   -- only returns the topmost overflow itemData&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetInventoryItemData|GetInventoryItemData]]&lt;br /&gt;
* [[API:GetSingleItem|GetSingleItem]]&lt;br /&gt;
* [[API:RequestMoveItem|RequestMoveItem]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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