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	<title>API:GetOpenPartyNotificationList - Revision history</title>
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	<updated>2026-10-17T18:28:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetOpenPartyNotificationList&amp;diff=30442&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:38Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Social}}&lt;br /&gt;
Returns the short list of open parties and warbands that the server last announced to the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
parties = GetOpenPartyNotificationList()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;parties : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of party tables, indexed from 1. Empty if there are none.&lt;br /&gt;
&lt;br /&gt;
Each party table has these fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;leaderName&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Name of the party leader.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;numGroupMembers&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Number of members.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;isWarband&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;boolean&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; for a warband, &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; for a party.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The list is the client&amp;#039;s copy; the function does not contact the server. The stock UI reads it in its handler for &amp;lt;code&amp;gt;SystemData.Events.SOCIAL_OPENPARTY_NOTIFY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* For the full details of nearby parties use [[API:GetOpenPartyFullList|GetOpenPartyFullList]].&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_openpartywindow/source/openpartywindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function EA_Window_OpenParty.OnOpenPartyNotification()&lt;br /&gt;
&lt;br /&gt;
    local openPartyAvailable = GetOpenPartyNotificationList()&lt;br /&gt;
    ...&lt;br /&gt;
    -- If there&amp;#039;s nothing in the list, tell the user nothing was found&lt;br /&gt;
    if( #openPartyAvailable &amp;lt;= 0  )&lt;br /&gt;
    then&lt;br /&gt;
        LabelSetText( FLY_OUT_WINDOW..&amp;quot;Header&amp;quot;, GetStringFromTable( &amp;quot;SocialStrings&amp;quot;, StringTables.Social.LABEL_SOCIAL_HEADER_NOOPENPARTY ) )&lt;br /&gt;
    ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetOpenPartyFullList|GetOpenPartyFullList]]&lt;br /&gt;
* [[API:SendOpenPartySearchRequest|SendOpenPartySearchRequest]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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