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	<title>API:GetNumTacticsSlots - Revision history</title>
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	<updated>2026-10-18T06:58:50Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetNumTacticsSlots&amp;diff=30440&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:37Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Returns how many tactic slots of each type the player has.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
slots = GetNumTacticsSlots()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;slots : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Table with the keys &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;, one per tactic type. Each value is the number of slots (&amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt;) of that type.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The keys start at 0, not 1. The stock UI indexes the table with a tactic type and loops from &amp;lt;code&amp;gt;GameData.TacticType.FIRST&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;GameData.TacticType.NUM_TYPES&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If there is no player object, the table is empty.&lt;br /&gt;
* If the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Creating one button per slot, from &amp;lt;code&amp;gt;ea_tacticswindow/source/tacticswindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
self.tacticsSlots = GetNumTacticsSlots ();&lt;br /&gt;
...&lt;br /&gt;
for slotType = GameData.TacticType.FIRST, GameData.TacticType.NUM_TYPES do&lt;br /&gt;
    for i = 1, self.tacticsSlots[slotType] do&lt;br /&gt;
        local button = self:CreateButton (slotType);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_actionbarclustermanager/source/newabilityhandler.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local tacticsSlots      = GetNumTacticsSlots ()&lt;br /&gt;
local availableSlots    = tacticsSlots[newAbility.tacticType] -- Begins at the maximum!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetActiveTactics|GetActiveTactics]]&lt;br /&gt;
* [[API:GetTacticsSet|GetTacticsSet]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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