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	<title>API:GetNameForObject - Revision history</title>
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	<updated>2026-10-17T17:53:48Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetNameForObject&amp;diff=30434&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:31Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Target}}&lt;br /&gt;
Returns the name of a nearby world object.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
name = GetNameForObject(objectId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;objectId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Object id of the world object.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;name : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – Name of the object, or &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt; is returned when the object is not known to the client, when there is no player object, when the object does not accept the player&amp;#039;s realm (Order or Destruction), or when it is more than 180 units away from the player.&lt;br /&gt;
* The stock interaction windows use it for the name of the NPC the player is talking to and check for &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_interactionwindow/source/interactionquestwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local targetName  = GetNameForObject(sourceID)&lt;br /&gt;
local displayName = L&amp;quot; &amp;quot;&lt;br /&gt;
&lt;br /&gt;
if (targetName ~= L&amp;quot;&amp;quot;)&lt;br /&gt;
then&lt;br /&gt;
    displayName = GetStringFormat( StringTables.Default.INTERACTOR_NAME_FORMAT, { targetName } )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetUpdatedTargets|GetUpdatedTargets]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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