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	<title>API:GetMoralePercentForLevel - Revision history</title>
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	<updated>2026-10-18T23:32:25Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetMoralePercentForLevel&amp;diff=30433&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:30Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Ability}}&lt;br /&gt;
Returns how full the morale bar must be, in percent, to reach a morale level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
percent = GetMoralePercentForLevel(level)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;level : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Morale level, 1 to 4.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;percent : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Percentage, a whole number. 0 if &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt; is outside 1 to 4.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The client divides a fixed threshold for the level by the player&amp;#039;s maximum morale and rounds down: &amp;lt;code&amp;gt;threshold × 100 / maximum&amp;lt;/code&amp;gt;. The built-in thresholds are 360, 720, 1800 and 3600. When the player&amp;#039;s maximum morale is 0, 3600 is used, which gives 10, 20, 50 and 100.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_moralewindow/source/moralewindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
for level = 1, GameData.NUM_MORALE_LEVELS&lt;br /&gt;
do&lt;br /&gt;
    moraleBar.m_Buttons[level]              = MoraleButton:Create (windowName..&amp;quot;ContentsButton&amp;quot;..level, windowName..&amp;quot;Contents&amp;quot;, level)&lt;br /&gt;
    moraleBar.m_PercentagesForLevel[level]  = GetMoralePercentForLevel (level)&lt;br /&gt;
    moraleBar.m_FillAmountsForLevel[level]  = (MORALE_PERCENT_MAX / GameData.NUM_MORALE_LEVELS) * level&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetPlayerMoraleLevel|GetPlayerMoraleLevel]]&lt;br /&gt;
* [[API:GetMoraleBarData|GetMoraleBarData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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