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	<title>API:GetMacrosData - Revision history</title>
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	<updated>2026-10-17T04:53:08Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetMacrosData&amp;diff=30426&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:24Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Game}}&lt;br /&gt;
Returns the player&amp;#039;s macros.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
macros = GetMacrosData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;macros : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of 48 macro tables, indexed by macro slot from 1 to 48.&lt;br /&gt;
&lt;br /&gt;
Each macro table has these fields:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Macro name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; || Macro text (the commands it runs).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;iconNum&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Icon id for [[API:GetIconData|GetIconData]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The table always has 48 entries, including empty macro slots.&lt;br /&gt;
* If the macro system is not loaded yet, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
* A new table is built on every call. The stock UI caches it in &amp;lt;code&amp;gt;DataUtils.GetMacros()&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;easystem_utils/source/datautils.lua&amp;lt;/code&amp;gt;) and rebuilds it only when &amp;lt;code&amp;gt;GameData.Macros.macrosDirty&amp;lt;/code&amp;gt; is set.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;easystem_utils/source/datautils.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function DataUtils.GetMacros()&lt;br /&gt;
    if( GameData.Macros.macrosDirty ) then&lt;br /&gt;
        GameData.Macros.macrosDirty = false&lt;br /&gt;
        DataUtilsData.macros = GetMacrosData()&lt;br /&gt;
    end&lt;br /&gt;
    return DataUtilsData.macros&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;ea_macrowindow/source/macrowindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local macros = DataUtils.GetMacros()&lt;br /&gt;
...&lt;br /&gt;
local texture, x, y = GetIconData( macros[slot].iconNum )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetIconData|GetIconData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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