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	<title>API:GetItemStackCount - Revision history</title>
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	<updated>2026-10-18T01:23:24Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetItemStackCount&amp;diff=30418&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:16Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Item}}&lt;br /&gt;
Returns how many of an item the player has, by item id.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
count = GetItemStackCount(itemId)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;itemId : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Item id (the &amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt; field of an [[API:GetInventoryItemData#Item data table|item data table]]).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;count : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – The count the client keeps for that item id, added up over all stacks. 0 if the player has none.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The value comes from a running total the client keeps per item id. It does not walk the backpacks.&lt;br /&gt;
* If there is no player object, or the argument check fails, the function still returns 0.&lt;br /&gt;
* Exactly one argument must be passed.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Showing the total count on an action button that uses an item, from &amp;lt;code&amp;gt;default/ea_actionbars/source/actionbutton.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
if (actionType == GameData.PlayerActions.USE_ITEM)&lt;br /&gt;
then&lt;br /&gt;
    local totalCount = GetItemStackCount (actionId)&lt;br /&gt;
&lt;br /&gt;
    if (totalCount &amp;gt; 1)&lt;br /&gt;
    then&lt;br /&gt;
        showCountWindow = true&lt;br /&gt;
        self.m_Windows[STACK_COUNT_TEXT]:SetText (totalCount)&lt;br /&gt;
    end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_interactionwindow/source/interactionaltar.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EA_Window_InteractionAltar.numItemsInBackpack = GetItemStackCount( altarData.donationType )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetInventorySlotStackCount|GetInventorySlotStackCount]]&lt;br /&gt;
* [[API:GetInventoryItemData|GetInventoryItemData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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