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	<title>API:GetInspectionData - Revision history</title>
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	<updated>2026-10-18T14:42:05Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetInspectionData&amp;diff=30415&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:13Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Social}}&lt;br /&gt;
Returns the equipped items and trophies of the player being inspected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
items = GetInspectionData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;items : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – Array of 25 [[API:GetInventoryItemData#Item data table|item data tables]], indexed from 1.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Entries 1–20 are the equipment slots, indexed like &amp;lt;code&amp;gt;GameData.EquipSlots&amp;lt;/code&amp;gt;. Entries 21–25 are the trophy slots. The stock inspection window reads them this way.&lt;br /&gt;
* The table always has 25 entries. An empty slot gets a blank item table (&amp;lt;code&amp;gt;iconNum&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;uniqueID&amp;lt;/code&amp;gt; 0).&lt;br /&gt;
* The data is the client&amp;#039;s copy of the last inspection result. Use [[API:SendPlayerInspectionRequest|SendPlayerInspectionRequest]] to ask the server for it.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
* A new table is built on every call.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_inspectionwindow/source/inspectionwindow.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EA_Window_Inspection.equipmentData = GetInspectionData()&lt;br /&gt;
for equipmentData, slot in pairs(GameData.EquipSlots) do&lt;br /&gt;
    local found = false&lt;br /&gt;
    if( EA_Window_Inspection.equipmentData[slot].iconNum ~= 0 )&lt;br /&gt;
    then&lt;br /&gt;
        texture, x, y = GetIconData( EA_Window_Inspection.equipmentData[slot].iconNum )&lt;br /&gt;
        ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trophies follow the 20 equipment slots, from the same file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local trophyData = EA_Window_Inspection.equipmentData[slot+EA_Window_Inspection.NUM_EQUIPMENT_SLOTS]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetInspectionBragData|GetInspectionBragData]]&lt;br /&gt;
* [[API:SendPlayerInspectionRequest|SendPlayerInspectionRequest]]&lt;br /&gt;
* [[API:GetEquipmentData|GetEquipmentData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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