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	<title>API:GetHotbarName - Revision history</title>
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	<updated>2026-10-18T04:54:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetHotbarName&amp;diff=30408&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:44:07Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Hotbar}}&lt;br /&gt;
Returns the name of the action in a hotbar slot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
name = GetHotbarName(slot)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
;slot : &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; – Hotbar slot, 1 to 132 (&amp;lt;code&amp;gt;GameData.HOTBAR_TOTAL_SLOT_COUNT&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;name : &amp;lt;code&amp;gt;wstring&amp;lt;/code&amp;gt; – Name of the action, or &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The name is looked up according to the action type: abilities (types 1 and 10) use the &amp;lt;code&amp;gt;AbilityNames&amp;lt;/code&amp;gt; string table, macros (type 4) the macro name, and type 2 a name the client keeps for that id. Other types, empty slots and slots outside 1 to 132 give &amp;lt;code&amp;gt;L&amp;quot;&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
* The stock UI never calls this function.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None besides the generic &amp;#039;&amp;#039;Invalid Parameters&amp;#039;&amp;#039; message when the argument is missing or not a number.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
A minimal example built from the signature:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local name = GetHotbarName( 1 )&lt;br /&gt;
if( name ~= L&amp;quot;&amp;quot; ) then&lt;br /&gt;
    LabelSetText( &amp;quot;MyLabel&amp;quot;, name )&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:GetHotbarIcon|GetHotbarIcon]]&lt;br /&gt;
* [[API:GetHotbarData|GetHotbarData]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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