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	<title>API:GetHeraldryConfigurationData - Revision history</title>
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	<updated>2026-10-17T13:43:49Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=API:GetHeraldryConfigurationData&amp;diff=30401&amp;oldid=prev</id>
		<title>Maintenance script: UI Lua API import (WAR 1.4.8)</title>
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		<updated>2026-10-16T19:43:57Z</updated>

		<summary type="html">&lt;p&gt;UI Lua API import (WAR 1.4.8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LuaApi|group=Guild}}&lt;br /&gt;
Returns the current heraldry of the player&amp;#039;s guild.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
heraldry = GetHeraldryConfigurationData()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Returns ==&lt;br /&gt;
;heraldry : &amp;lt;code&amp;gt;table&amp;lt;/code&amp;gt; – The guild&amp;#039;s heraldry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key !! Type !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;emblemIcon&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Emblem id.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;backgroundPattern&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Pattern id.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;primaryColorID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Primary (base) colour id.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;secondaryColorID&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Secondary (pattern) colour id.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;shape&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Banner shape.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;reserved&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;number&amp;lt;/code&amp;gt; || Reservation state, compared with &amp;lt;code&amp;gt;SystemData.GuildHeraldryReservation&amp;lt;/code&amp;gt; values (&amp;lt;code&amp;gt;LOCKED&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;RESET_AVAILABLE&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* The stock heraldry editor also reads &amp;lt;code&amp;gt;heraldry.post&amp;lt;/code&amp;gt;. The client does not set that field, so it is always &amp;lt;code&amp;gt;nil&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If there is no player object, or the Lua state is not available, the function returns nothing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
From &amp;lt;code&amp;gt;default/ea_guildwindow/source/heraldryeditor.lua&amp;lt;/code&amp;gt;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local heraldryData = GetHeraldryConfigurationData()&lt;br /&gt;
...&lt;br /&gt;
HeraldryEditor.CurrentShapeChoice                                = heraldryData.shape&lt;br /&gt;
HeraldryEditor.BestOptionsFiltered                               = GetHeraldryBestOptions(filterID, HeraldryEditor.CurrentShapeChoice)&lt;br /&gt;
HeraldryEditor.CurrentPatternIndex                               = HeraldryEditor.GetPatternIndexFromPatternID(heraldryData.backgroundPattern)&lt;br /&gt;
HeraldryEditor.CurrentEmblemIndex                                = HeraldryEditor.GetEmblemIndexFromEmblemID(heraldryData.emblemIcon)&lt;br /&gt;
HeraldryEditor.CustomColors[HeraldryEditor.COLOR_CHOICE_BASE]    = heraldryData.primaryColorID&lt;br /&gt;
HeraldryEditor.CustomColors[HeraldryEditor.COLOR_CHOICE_PATTERN] = heraldryData.secondaryColorID&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[API:SendHeraldryConfigurationData|SendHeraldryConfigurationData]]&lt;br /&gt;
* [[API:GetHeraldryBestOptions|GetHeraldryBestOptions]]&lt;br /&gt;
* [[API:ResetGuildHeraldry|ResetGuildHeraldry]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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